Oh, Wrong Number!
My First Game Jam Experience
Introduction
Oh, Wrong Number! was the result of our first-ever 48-hour GMTK Game Jam in 2022. The theme was “The Roll of the Dice”, and for my teammate and me, this project became a major milestone.
We had never attempted a game jam before, but we were eager to challenge ourselves. However, things quickly took a turn when the musician we had planned to work with dropped out almost immediately. Instead of giving up, we refactored our approach on the spot and adapted to the situation.
The Development Process
With just 48 hours to make a game, we divided our roles:
- My teammate focused on visuals.
- I took charge of the audio.
- We both worked on Unity & C#, implementing assets and game mechanics.
Beyond just art and sound, our main goal was simple:
- Finish a small, playable game.
- Feel the satisfaction of completing a jam.
- Most importantly, have fun.
We succeeded in all three—but what surprised us the most was how well the game was received. Seeing so many players enjoy our first completed and published game was beyond rewarding.
Lessons Learned
This jam taught me a lot in just 48 hours:
- Game production & fast iteration under tight deadlines.
- Writing C# code and working with Unity’s engine.
- The power of teamwork — my teammate and I worked together incredibly well.
Final Thoughts
What started as a small challenge became a huge milestone. Oh, Wrong Number! wasn’t just our first game jam entry — it was the first completed game we ever released. The experience gave me confidence in game development, programming, and creative problem-solving, setting the stage for future projects.
Try it out and see how it plays!