Post

E.D.D.I.E.

My Second 48-Hour Game Jam

Introduction

E.D.D.I.E holds a special place in my heart. After the success of Oh, Wrong Number!, we decided to take on one more game jam before university started again. This time, we entered the Wowie Game Jam 2022, another 48-hour challenge, where the theme was “Collaborate with AI.”

At the time, we had yet to explore the vast world of AI, so we decided to put our own spin on the theme. Instead of coding an advanced AI system, we built a game where a small robot, E.D.D.I.E., is unable to react to its surroundings. The player must help him reach the finish line using the provided items.

We thought this was a unique take — until a friend pointed out that we had essentially created Lemmings. Funnily enough, we unknowingly developed a similar game in the same city where Lemmings was originally made, Dundee!

My Contributions to the Project

For E.D.D.I.E., I was responsible for:

  • Composing the music & designing the SFX.
  • Implementing all audio into FMOD.
  • Coding some of the core mechanics.

This was my first time - since my dissertation - combining audio middleware with gameplay programming, making it an exciting learning experience.

The Outcome & Lessons Learned

Once again, we successfully completed the game within 48 hours. This project further proved that our team dynamic was incredibly efficient, reinforcing our ability to divide tasks, adapt quickly, and execute ideas under pressure.

Final Thoughts

E.D.D.I.E. wasn’t just another game jam entry — it was another validation of our teamwork and problem-solving skills. It also showed me the power of game jams as a way to improve in both audio and coding.

Try it out and see how well you can guide E.D.D.I.E. to safety!

This post is licensed under CC BY 4.0 by the author.