About
I am an Audio Tools Programmer with a decade of experience in music production and sound design. I hold a Bachelor Honours of Arts in Music Production and Sound Engineering, and I am currently pursuing a Bachelor Honours of Computer Science in Computer Game Applications Development (expected completion in May 2025). My academic background in music production and programming uniquely positions me to bridge the gap between coders, composers, and sound designers, ensuring seamless collaboration in the games industry.
I am also a co-founder of Studio Catloaf, where I worked as a producer, audio programmer, sound designer, and composer.
Current Projects
MaginEngine Audio
An honours project focused on building an efficient and optimized audio engine for video games.Book of Abominations
A four-time award-winning game developed by Studio Catloaf.
Skills
Programming Languages & Markup
- C++
- C#
- HTML
- Python
Game Development & Graphics
- Unity
- Unreal Engine
- SFML
- OpenGL
Development Environments & Tools
- Rider
- Visual Studio
- PowerShell
- GitHub
Audio Production & Middleware
- Ableton
- Reaper
- FMOD
- Wwise
Web & Site Generation
- Jekyll