About

About


About

I am an Audio Tools Programmer with a decade of experience in music production and sound design. I hold a Bachelor Honours of Arts in Music Production and Sound Engineering, and I am currently pursuing a Bachelor Honours of Computer Science in Computer Game Applications Development (expected completion in May 2025). My academic background in music production and programming uniquely positions me to bridge the gap between coders, composers, and sound designers, ensuring seamless collaboration in the games industry.

I am also a co-founder of Studio Catloaf, where I worked as a producer, audio programmer, sound designer, and composer.

Current Projects

  • MaginEngine Audio
    An honours project focused on building an efficient and optimized audio engine for video games.

  • Book of Abominations
    A four-time award-winning game developed by Studio Catloaf.

Skills

Programming Languages & Markup

  • C++
  • C#
  • HTML
  • Python

Game Development & Graphics

  • Unity
  • Unreal Engine
  • SFML
  • OpenGL

Development Environments & Tools

  • Rider
  • Visual Studio
  • PowerShell
  • GitHub

Audio Production & Middleware

  • Ableton
  • Reaper
  • FMOD
  • Wwise

Web & Site Generation

  • Jekyll