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A look at some of my most recent and exciting game development and audio programming projects. Click on the images to learn more!

Audio Engine

maginengine

A custom-built game audio engine designed for efficiency and real-time performance. This project explores the design, architecture and development of a game audio engine, serving as a starting point for those interested in audio programming their own.

Book of Abominations

boa

A monster-collecting RPG that grew from Dare Academy into a full-fledged project. Our playable demo is nearly complete, marking a major milestone in development.

Dare Academy Winner 2023

dare

A game development competition where my teammate and I created an Eldritch-inspired monster collecting RPG, winning all four awards. I was also the first second-year student to win in its 20-year history.

Sustain

Sustain

A 3D isometric tower defense game, developed in Unreal Engine. My role focused on gameplay programming and integrating an adaptive soundscape, bringing the world to life.